| neeyik.info | ||||||||
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| The charts are categorised by the highest DirectX support the model offers - please use the links below to find the appropriate model. For information about what the specification terms mean, please click here. | ||||||||
| DX6 or earlier | DX7 (TnL) | DX8 (SM1.1) | DX9 (SM2.0) | DX9 (SM3.0) | DX10 (SM4.0) | DX11 (SM5.0) | ||
| Model | ATI | |||||||
| Radeon 5450 | Radeon 5570 | Radeon 5670 | Radeon 5750 | Radeon 5770 |
Radeon 5830 |
Radeon 5850 |
Radeon 5870 |
|
| Core | ||||||||
| Codename | Cedar | Redwood | Redwood | Juniper | Juniper | Cypress | Cypress | Cypress |
| Process scale (nm) | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
| Transistor count (millions) | 292 | 627 | 627 | 1040 | 1040 | 2150 | 2150 | 2150 |
| Core clock speed (MHz) | 650 | 650 | 775 | 700 | 850 | 800 | 725 | 850 |
| Component execution units 1 | 80 | 400 | 400 | 720 | 800 | 1120 | 1440 | 1600 |
| Vertex shader version (best) | 5.0 | 5.0 | 5.0 | 5.0 | 5.0 | 5.0 | 5.0 | 5.0 |
| Total effective no. of texture units | 8 | 20 | 20 | 32 | 40 | 56 | 72 | 80 |
| Max pixels output per clock (colour/depth) | 4 / 16 | 8 / 32 | 8 / 32 | 16 / 64 | 16 / 64 | 16 / 64 | 32 / 128 | 32 / 128 |
| Pixel shader version (bset) | 5.0 | 5.0 | 5.0 | 5.0 | 5.0 | 5.0 | 5.0 | 5.0 |
| Overall DirectX level | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 |
| Memory | ||||||||
| Interface width (bits) | 64 | 128 | 128 | 128 | 128 | 256 | 256 | 256 |
| Interface type | DDR2 / DDR3 | DDR3 | GDDR5 | GDDR5 | GDDR5 | GDDR5 | GDDR5 | GDDR5 |
| Clock speed (MHz) | 800 | 900 | 1000 | 1150 | 1200 | 1000 | 1000 | 1200 |
| Theoretical Peak Performance | ||||||||
| Vertex processing rate (Gverts/sec) | 3.25 | 16.3 | 19.4 | 31.5 | 42.5 | 56.0 | 65.3 | 85.0 |
| Pixel processing rate (Gpixels/sec) | 13.0 | 65.0 | 77.5 | 126.0 | 170.0 | 224.0 | 261.0 | 340.0 |
| Texel applied rate (Gtexels/sec) | 5.2 | 13.0 | 15.5 | 28.0 | 34.0 | 44.8 | 52.2 | 68.0 |
| Pixel output rate (Gpixels/sec) | 2.6 | 5.2 | 6.2 | 11.2 | 13.6 | 12.8 | 23.2 | 27.2 |
| Memory bandwidth (GB/sec) | 6.4 | 28.8 | 64.0 | 73.6 | 76.8 | 128.0 | 128.0 | 153.6 |
| Model | ATI | |||||||
| Radeon 5890 | ||||||||
| Core | ||||||||
| Codename | Hemlock | |||||||
| Process scale (nm) | 40 | |||||||
| Transistor count (millions) | 2 x 2150 | |||||||
| Core clock speed (MHz) | 725 | |||||||
| Component execution units 1 | 2 x 1600 | |||||||
| Vertex shader version (best) | 5.0 | |||||||
| Total effective no. of texture units | 2 x 80 | |||||||
| Max pixels output per clock (colour/depth) | 2 x 32 / 128 | |||||||
| Pixel shader version (bset) | 5.0 | |||||||
| Overall DirectX level | 11 | |||||||
| Memory | ||||||||
| Interface width (bits) | 2 x 256 | |||||||
| Interface type | GDDR5 | |||||||
| Clock speed (MHz) | 1000 | |||||||
| Theoretical Peak Performance | ||||||||
| Vertex processing rate (Gverts/sec) | 145.0 2 | |||||||
| Pixel processing rate (Gpixels/sec) | 580.0 2 | |||||||
| Texel applied rate (Gtexels/sec) | 116.0 2 | |||||||
| Pixel output rate (Gpixels/sec) | 46.4 2 | |||||||
| Memory bandwidth (GB/sec) | 256.0 2 | |||||||
| Model | NVIDIA | |||||||
| GeForce GTX 470 | GeForce GTX 480 | |||||||
| Core | ||||||||
| Codename | GF100 | GF100 | ||||||
| Process scale (nm) | 40 | 40 | ||||||
| Transistor count (millions) | ~ 3000 | ~ 3000 | ||||||
| Core clock speed (MHz) | ? / ? | ? / ? | ||||||
| Component execution units 1 | 512 ? | 512 | ||||||
| Vertex shader version (best) | 5.0 | 5.0 | ||||||
| Total effective no. of texture units | 60 ? | 60 | ||||||
| Max pixels output per clock (colour/depth) | 48 / 384 ? | 48 / 384 | ||||||
| Pixel shader version (bset) | 5.0 | 5.0 | ||||||
| Overall DirectX level | 11 | 11 | ||||||
| Memory | ||||||||
| Interface width (bits) | 384 ? | 384 | ||||||
| Interface type | ? | ? | ||||||
| Clock speed (MHz) | GDDR5 | GDDR5 | ||||||
| Theoretical Peak Performance | ||||||||
| Vertex processing rate (Gverts/sec) | ? | ? | ||||||
| Pixel processing rate (Gpixels/sec) | ? | ? | ||||||
| Texel applied rate (Gtexels/sec) | ? | ? | ||||||
| Pixel output rate (Gpixels/sec) | ? | ? | ||||||
| Memory bandwidth (GB/sec) | ? | ? | ||||||
| Notes |
| 1 - All GPU vendors use a unified architecture
for their DX11 chips - this means execution units are used to process
all kinds of components (vertex, geometry and pixel). Previous
architectures had pipelines of units dedicated for each
type of component. |
| 2 - The ATI Radeon HD 5890 is composed of two GPUs. The performance figures are calculated for when operating in AFR (alternate frame rendering) mode. |
| © 3D Graphics Card Specifications - N D Evanson 2010 |