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The charts are categorised by the highest DirectX support the model offers - please use the links below to find the appropriate model.  For information about what the specification terms mean, please click here.
DX6 or earlier DX7 (TnL) DX8 (SM1.1) DX9 (SM2.0) DX9 (SM3.0) DX10 (SM4.0)

 Model       3dfx
Voodoo (SST) Voodoo Rush  Voodoo2   Banshee       Voodoo3  
1000
   Voodoo3    
2000
  Voodoo3   
3000 
  Voodoo3  
3500 
 Core
  CodenameSST-1SST-96SST-2-AvengerAvengerAvengerAvenger
  Process scale (nm) 500 500 350 350 350 250 250 250
  Transistor count (millions) ~1 ~1 ~4 4 8.2 8.2 8.2 8.2
  Core clock speed (MHz) 50 50 90 100 125 143 166 183
  Vertex processing pipelines 1 - - - - - - - -
  Vertex shader version (best) 1 - - - - - - - -
  Pixel processing pipelines 1 1 1 1 1 1 1 1
  Total effective no. of texture units 1 1 2 1 2 2 2 2
  Max pixels output per clock (colour/depth) 1 / 1 1 / 1 1 / 1 1 / 1 1 / 1 1 / 1 1 / 1 1 / 1
  Pixel shader version (best) - - - - - - - -
  Overall DirectX level 6 6 6 6 6 6 6 6
 Memory
  Interface width (bits) 64 64 64 / 2x 64 2 128 128 128 128 128
  Interface type EDO EDO EDO SDR SDR SDR SDR SDR
  Clock speed (MHz) 50 50 90 100 125 143 166 183
 Theoretical Peak Performance
  Triangle setup rate (Mtris/sec) - - 3 4 5 6 7 8
  Pixel processing rate (Mpixels/sec) 50 50 90 100 125 143 166 183
  Texel applied rate (Mtexels/sec) 50 50 180 100 125 143 166 183
  Pixel output rate (Mpixels/sec) 50 50 90 100 125 143 166 183
  Memory bandwidth (GB/sec) 0.40 0.40 0.72 / 1.44 2 1.60 2.00 2.29 2.66 2.96
 
 
    Voodoo4    
4500
    Voodoo4    
5500 
    Voodoo4    
6000
                                                                                
 Core
  CodenameVSA-100VSA-100VSA-100
  Process scale (nm) 250 250 250  
  Transistor count (millions) 14 2x 14 4x 14
  Core clock speed (MHz) 183 166 166
  Vertex processing pipelines 1 - - -
  Vertex shader version (best) 1 - - -
  Pixel processing pipelines 40 40 120
  Total effective no. of texture units 2 2x 2 4x 2
  Max pixels output per clock (colour/depth) 2 / 2 2x 2 / 2 4x 2 / 2
  Pixel shader version (best) - - -
  Overall DirectX level 6 6 6
 Memory
  Interface width (bits) 128 2x 128 4x 128
  Interface type SDR SDR SDR
  Clock speed (MHz) 183 166 166
 Theoretical Peak Performance
  Triangle setup rate (Mtris/sec) 12 11 11
  Pixel processing rate (Mpixels/sec) 366 666 4 1333 4
  Texel applied rate (Mtexels/sec) 366 666 4 1333 4
  Pixel output rate (Mpixels/sec) 366 666 4 1333 4
  Memory bandwidth (GB/sec) 2.93 5.31 3, 4 10.62 3, 4
 
 Model     3DLabs
  Permedia    Permedia 2  Permedia 3                                                                                 
 Core
  CodenameP1P2P3
  Process scale (nm) ? ? ?
  Transistor count (millions) ? ? ?
  Core clock speed (MHz) 25? 50? 125
  Vertex processing pipelines 1 - - -
  Vertex shader version (best) 1 - - -
  Pixel processing pipelines 1 1 1
  Total effective no. of texture units 1 1 1
  Max pixels output per clock (colour/depth) 1 / 1 1 / 1 1 / 1
  Pixel shader version (best) - - -
  Overall DirectX level 6 6 6
 Memory
  Interface width (bits) 64? 64? 128
  Interface type EDO EDO SDR
  Clock speed (MHz) 25? 50? 125
 Theoretical Peak Performance
  Triangle setup rate (Mtris/sec) 0.5 1 11
  Pixel processing rate (Mpixels/sec) 25 50 125
  Texel applied rate (Mtexels/sec) 25 50 125
  Pixel output rate (Mpixels/sec) 25 50 125
  Memory bandwidth (GB/sec) 0.20? 0.40? 2.00
 

 Model        ATI
   3D Rage       3D Rage II    3D Rage Pro     Rage 128       Rage 128  
Pro
   Rage Fury  
MAXX
   Radeon  
'256' VE
    Radeon    
7000 
 Core
  Codename------RV100RV100
  Process scale (nm) 500 500 350 250 250 250 180 180
  Transistor count (millions) ~1? ~5? ~5-8? 8 8 2x 8 ~30 ~30
  Core clock speed (MHz) ? ~25? 75 103 125 135 183 183
  Vertex processing pipelines 1 - - - - - - - -
  Vertex shader version (best) 1 - - - - - - - -
  Pixel processing pipelines 1 1 1 2 2 2x 2 1 1
  Total effective no. of texture units 1 1 1 2 2 2x 2 3 3
  Max pixels output per clock (colour/depth) 1 / 1 1 / 1 1 / 1 2 / 2 2 / 2 2x 2 / 2 1 / 1 1 / 1
  Pixel shader version (best) - - - - - - - -
  Overall DirectX level 6 6 6 6 6 6 6 6
 Memory
  Interface width (bits) 64 64 64 128 128 2x 128 64 64
  Interface type EDO SDR SDR SDR SDR SDR GDDR GDDR
  Clock speed (MHz) ? 83 100 103 143 155 183 183
 Theoretical Peak Performance
  Triangle setup rate (Mtris/sec) ? < 1 1.5 4 8 16 5 30 30
  Pixel processing rate (Mpixels/sec) ? 25? 75 206 250 540 5 183 183
  Texel applied rate (Mtexels/sec) ? 25? 75 206 250 540 5 549 549
  Pixel output rate (Mpixels/sec) ? 25? 75 206 250 540 5 183 183
  Memory bandwidth (GB/sec) ? 0.66 0.80 1.65 2.29 4.96 5 2.93 2.93
 

 Model      Intel
     i740      Extreme Extreme 2                                                                                                        
 Core
  Process scale (nm) 350 ? ?
  Transistor count (millions) 3.5 ? ?
  Core clock speed (MHz) ~55 200+ 266
  Vertex processing pipelines 1 - - -
  Vertex shader version (best) 1 - - -
  Pixel processing pipelines 1 1 2
  Total effective no. of texture units 1 2 2
  Max pixels output per clock (colour/depth) 1 / 1 1 / 1 2 / 2
  Pixel shader version (best) - - -
  Overall DirectX level 6 6 6
 Memory
  Interface width (bits) 64 64 64
  Interface type SDR  SDR / GDDR SDR / GDDR
  Clock speed (MHz) 100 100 / 133+ 100 / 133+
 Theoretical Peak Performance
  Triangle setup rate (Mtris/sec) 1.1 ~5 ~8
  Pixel processing rate (Mpixels/sec) ~55 200+ 533
  Texel applied rate (Mtexels/sec) ~55 400+ 533
  Pixel output rate (Mpixels/sec) ~55 200+ 533
  Memory bandwidth (GB/sec) 0.80 0.80+ 0.80+
 

 Model    Matrox
     G100           G200       G400      G400 MAX         G450                                                            
 Core
  Codename?EclipseToucanToucanCondor
  Process scale (nm) ? 350 250 250 180
  Transistor count (millions) ? ~5? ~10 ~10? 15~25?
  Core clock speed (MHz) 100 85 125 150 125
  Vertex processing pipelines 1 - - - - -
  Vertex shader version (best) 1 - - - - -
  Pixel processing pipelines 1 1 2 2 2
  Total effective no. of texture units 1 1 2 2 4
  Max pixels output per clock (colour/depth) 1 / 1 1 / 1